This is one of those things that TGO and Taran do "wrong"...lol (funny how they are so fast doing it

)
I always look to take the open and easy target first when coming into a position (and most of the super-squad'ers do too). Doing so takes a whole transition and split out of the position.
And, for that matter, I will usually want to shoot the next to easiest/open target last...on my way out of a position.
TGO and Taran are known a bit for sticking their heads into a hole to take the goofy target first. I think that works if it can gain you a good exit.
When I boil it down and try to look at what is most fundamental (in any case)...I come to what I might call (if pressed to name it) the
least sticky principle. The idea being that i don't want to be "stuck" in any position for very long. So, I look at the choke points of where I HAVE to go to get to a target. Then, I evaluate what I can get on the way in and/or on the way out...that lets me be the "least stuck" in a position.
On the particular setup that you posted...that really isn't a test of shooting as much as it is a test of getting into and out of the position.
Of course, you want to be stable enough to collect the points on the targets with good hits. Given the lack of difficulty on those targets, those ought to be free Alphas...just collect them.
So, yeah...if that open target slows a shooter down and they are timid in their setup, then it might be better to hit it on the way out. But, I see an open target like that as an opportunity to come in more aggressively, and still be able to take that target out...while getting set for the goofy/awkward target.