Brian Enos's Forums... Maku mozo!: Fixed Time - Brian Enos's Forums... Maku mozo!

Jump to content

New Guidelines for Rules Forum

Due to incessant bickering typical of the Rules Forum, we've (Admin/Moderators) come close to deleting the Rules Forum altogether. (Several times.) We've decided to keep it (by a narrow margin), however, with this stipulation:

No antagonistic tones will be tolerated.

Please post respectfully or don't post at all.


Threads or posts not following this spirit will be locked or deleted, and offenders will be warned or banned from posting.
Please, for the life of the Rules Forum and the constructive input gained from it, participate appropriately.
Thank you,
benos
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Fixed Time Rule 9.4.6.2

#1 User is offline   splashdown 

  • Calls Shots
  • PipPipPipPipPip
  • Group: Classified
  • Posts: 673
  • Joined: 22-February 05
  • Gender:Male
  • Location:Everett, WA

Posted 07 November 2009 - 04:42 PM

Rule 9.4.6.2 reads:
Where static scoring paper targets are used, a shot (or shots)
fired more than 0.30 seconds over the set time, will be considered
overtime. For example, if the time is 5.00 seconds, a shot
(or shots) at 5.31 seconds or more would be considered overtime.
Overtime shots will be penalized the maximum possible
scoring value of each shot so fired. If the overtime shot results
in extra hits on the target, only the specified number of shots
may be scored.


Does this mean that the shooter does not earn Extra Hit or Extra Shot penalties if the shot occurred after the time limit? Yes they earn Overtime shot (-5) penalties, but if that results in an extra hit, does the extra hit not exist? Does the RO have to determine which hit was overtime and therefore nonexistent? That's my thought because the rulebook recommends the use of disappearing targets instead of the 0.3 second buffer after the stop beep, so the overtime shots should not exist. Thoughts from the gurus?
L3001
B-Limted. B-Produciton. C-Open.
Co-founder: Alpha-Mike-No Shoot Academy
http://northwestsection.org/

#2 User is offline   Gary Stevens 

  • Area 5 Director
  • PipPipPipPipPip
  • Group: Classified
  • Posts: 1,397
  • Joined: 24-July 02
  • Gender:Male
  • Location:Olive Hill. Kentucky

Posted 07 November 2009 - 04:53 PM

Lets say for instance you are required to fire a total of 6 shots, 2 at each of 3 targets. Your 6th shot registers late. You receive a late shot penalty or a minus 5.

If you fire a 7th shot, regardless of the time, you receive an extra shot penalty.

If you have an extra hit, regardless of the number of shots fired you receive an extra hit penalty. For instance you shoot at T-2, but actually hit T-1, it is a miss on T-2 and an extra hit on T-1.

There is an exception for "cross firing" where it can be established a fellow shooter was shooting on the wrong targets.

Extra shots are scored at the shooter. Extra hits are scored at the targets. Late shots are scored on the timer.
Let's face it, our sport is not for everyone. It is sometimes easier to make excuses than it is to make ready.

We are USPSA. You will be assimilated. Resistance is futile.

Those who bear no responsibility can always be counted on to find the answer.

#3 User is offline   mactiger 

  • The Range M Cajun
  • PipPipPipPipPip
  • Group: Classified
  • Posts: 1,284
  • Joined: 23-April 03
  • Gender:Male
  • Location:Baton Rouge, LA

Posted 07 November 2009 - 07:02 PM

View PostGary Stevens, on Nov 7 2009, 05:53 PM, said:

Lets say for instance you are required to fire a total of 6 shots, 2 at each of 3 targets. Your 6th shot registers late. You receive a late shot penalty or a minus 5.

If you fire a 7th shot, regardless of the time, you receive an extra shot penalty.

If you have an extra hit, regardless of the number of shots fired you receive an extra hit penalty. For instance you shoot at T-2, but actually hit T-1, it is a miss on T-2 and an extra hit on T-1.

There is an exception for "cross firing" where it can be established a fellow shooter was shooting on the wrong targets.

Extra shots are scored at the shooter. Extra hits are scored at the targets. Late shots are scored on the timer.



What Gary said, except I'd add one thing: in his example, the best 6 hits on the target would be scored, even if there were 7 hits on a particular target. The RO doesn't have to remove any particular hit; he just scores the best 6 and the penalties take care of the rest.

Troy
Troy McManus
NROI RMI



NROI
2010 Nationals

#4 User is offline   splashdown 

  • Calls Shots
  • PipPipPipPipPip
  • Group: Classified
  • Posts: 673
  • Joined: 22-February 05
  • Gender:Male
  • Location:Everett, WA

Posted 07 November 2009 - 07:06 PM

View PostGary Stevens, on Nov 7 2009, 03:53 PM, said:

Extra shots are scored at the shooter. Extra hits are scored at the targets. Late shots are scored on the timer.


Gary,
Now you've got me thinking in the right frame of mind. Fixed time is treated like Virginia Count (while within the time limit). So if the shooter makes too many shots and/or hits within the time limit, appropriate penalties are earned (-10 ea).

If the shooter makes late shots, he earns overtime shot penalties (-5) until he reaches the specified number of shots and extra shot penalties (-10) for all subsequent shots. He also earns extra hit penalties for each hit above the specified number regardless of when they occured. Only the specified number of shots will be scored, as usual, no extra credit.

Got it. Thanks.
splashdown

This post has been edited by splashdown: 08 November 2009 - 09:37 PM

L3001
B-Limted. B-Produciton. C-Open.
Co-founder: Alpha-Mike-No Shoot Academy
http://northwestsection.org/

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users