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Another Stage Design

#1 User is offline   spanky 

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Posted 14 October 2009 - 01:31 PM

I'm not sure my course description is correct. I want the shooter to be able to engage the arrays in any order but have to reload between arrays.

I have it written as:

"Standing in box facing uprange, handgun loaded and holstered as per 8.1, wrists above respective shoulders

Upon Signal, Turn then draw and engage T1-T3, perform a mandatory reload, engage USP1-3 and PP 1-3, perform a mandatory reload, engage T4-T6.

Arrays may be engaged in any order. Failure to perform mandatory reload will incur a per shot penalty."

Posted Image
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#2 User is offline   Ed K 

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Posted 14 October 2009 - 01:48 PM

It's considered a long course (more than 16 rounds), and you can't stipulate reloads.

Read rule 1.1.5 and 1.2.
Heck, read Chapter 1 "Course Design".
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#3 User is offline   spanky 

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Posted 14 October 2009 - 01:51 PM

View PostEd K, on Oct 14 2009, 03:48 PM, said:

It's considered a long course (more than 16 rounds), and you can't stipulate reloads.

Read rule 1.1.5 and 1.2.
Heck, read Chapter 1 "Course Design".

:unsure:
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#4 User is offline   spanky 

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Posted 14 October 2009 - 02:03 PM

Would it still be a decent course if I removed the mandatory reload? Or would I have to add a barrier since you make all shots from one position?
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#5 User is offline   boz1911 

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Posted 14 October 2009 - 02:11 PM

Too many shots from one position, max is 8. I still like the design though.
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#6 User is offline   danscrapbags 

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Posted 14 October 2009 - 02:19 PM

It's legal for Level 1 matches, it would be a good COF in the winter, I may even use it this winter up in MN.
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#7 User is offline   spanky 

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Posted 14 October 2009 - 02:27 PM

View Postboz1911, on Oct 14 2009, 04:11 PM, said:

Too many shots from one position, max is 8. I still like the design though.

It's my understanding (from previous discussion) that you can have more than 8 in one position but you cannot force more than 8. Brainfarts. :(

How's this?

Posted Image
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#8 User is offline   spanky 

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Posted 14 October 2009 - 02:28 PM

View Postdanscrapbags, on Oct 14 2009, 04:19 PM, said:

It's legal for Level 1 matches, it would be a good COF in the winter, I may even use it this winter up in MN.

Well that's what I'm going for... (The level 1 thing, not the winter thing)

Where in the rule book can I find course requirement differentiation?

This post has been edited by spankaveli: 14 October 2009 - 02:28 PM

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#9 User is offline   danscrapbags 

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Posted 14 October 2009 - 02:32 PM

1.1.5 Freestyle – USPSA matches are freestyle. Competitors must be permitted
to solve the challenge presented in a freestyle manner, and to shoot
targets on an “as and when visible” basis. Courses of fire must not
require mandatory reloads nor dictate a shooting position, location or
stance, except as specified below. However, conditions may be created,
and barriers or other physical limitations may be constructed, to compel
a competitor into shooting positions, locations or stances.
1.1.5.1 Level I matches may use shooting boxes and specify where or
when specific target arrays may be engaged, and may specify
mandatory reloads in short and medium courses only (not in a
long course).


I may be wrong because of the round count, but who's counting.
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#10 User is offline   danscrapbags 

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Posted 14 October 2009 - 02:34 PM

View Postspankaveli, on Oct 14 2009, 04:27 PM, said:

View Postboz1911, on Oct 14 2009, 04:11 PM, said:

Too many shots from one position, max is 8. I still like the design though.

It's my understanding (from previous discussion) that you can have more than 8 in one position but you cannot force more than 8. Brainfarts. :(

How's this?

Posted Image


I like this one, you will need to put the steel far enough back 23ft.
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#11 User is offline   ima45dv8 

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Posted 14 October 2009 - 02:37 PM

View Postspankaveli, on Oct 14 2009, 05:27 PM, said:

View Postboz1911, on Oct 14 2009, 04:11 PM, said:

Too many shots from one position, max is 8. I still like the design though.

It's my understanding (from previous discussion) that you can have more than 8 in one position but you cannot force more than 8. Brainfarts. :(

How's this?

Posted Image

The drawing looks workable, depending on the stage procedure.
What's the new version?
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#12 User is offline   spanky 

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Posted 14 October 2009 - 02:46 PM

View Postima45dv8, on Oct 14 2009, 04:37 PM, said:

View Postspankaveli, on Oct 14 2009, 05:27 PM, said:

View Postboz1911, on Oct 14 2009, 04:11 PM, said:

Too many shots from one position, max is 8. I still like the design though.

It's my understanding (from previous discussion) that you can have more than 8 in one position but you cannot force more than 8. Brainfarts. :(

How's this?

Posted Image

The drawing looks workable, depending on the stage procedure.
What's the new version?

Good question. :P

"Standing outside of box facing uprange, handgun loaded and holstered as per 8.1, wrists above respective shoulders.

Engage targets as they become visible from within fault lines."
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#13 User is offline   boz1911 

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Posted 14 October 2009 - 02:54 PM

View Postspankaveli, on Oct 14 2009, 02:46 PM, said:

View Postima45dv8, on Oct 14 2009, 04:37 PM, said:

View Postspankaveli, on Oct 14 2009, 05:27 PM, said:

View Postboz1911, on Oct 14 2009, 04:11 PM, said:

Too many shots from one position, max is 8. I still like the design though.

It's my understanding (from previous discussion) that you can have more than 8 in one position but you cannot force more than 8. Brainfarts. :(

How's this?

Posted Image

The drawing looks workable, depending on the stage procedure.
What's the new version?

Good question. :P

"Standing outside of box facing uprange, handgun loaded and holstered as per 8.1, wrists above respective shoulders.

Engage targets as they become visible from within fault lines."


I like it, simple, but effective. Speed, power, and accuracy required. Well done!
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http://www.youtube.com/user/TheBoz1911 - comments welcome


#14 User is offline   jkatz44 

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Posted 14 October 2009 - 02:58 PM

View Postboz1911, on Oct 14 2009, 03:54 PM, said:

View Postspankaveli, on Oct 14 2009, 02:46 PM, said:

View Postima45dv8, on Oct 14 2009, 04:37 PM, said:

View Postspankaveli, on Oct 14 2009, 05:27 PM, said:

View Postboz1911, on Oct 14 2009, 04:11 PM, said:

Too many shots from one position, max is 8. I still like the design though.

It's my understanding (from previous discussion) that you can have more than 8 in one position but you cannot force more than 8. Brainfarts. :(

How's this?

Posted Image

The drawing looks workable, depending on the stage procedure.
What's the new version?

Good question. :P

"Standing outside of box facing uprange, handgun loaded and holstered as per 8.1, wrists above respective shoulders.

Engage targets as they become visible from within fault lines."


I like it, simple, but effective. Speed, power, and accuracy required. Well done!

you could also make it a table draw

#15 User is offline   Ed K 

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Posted 14 October 2009 - 05:26 PM

OK, try this.

Get rid of 3 poppers.
So now you have 6 paper and 3 steel. 15 shots. Medium COF. Now do your mandatory reload stage.

Try this description.

Facing uprange............(the rest of what you said)
Engage T1 - T3 with 2 rounds each, make a mandatory reload and engage T4 - T6 with 2 rounds each. Steel may be engaged with any array.

I do like your revised also though.
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#16 User is offline   ChuckS 

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Posted 14 October 2009 - 05:52 PM

How about this? Just let the reload(s) occur as necessary and add "Shooter must have a palm flat on an X when engaging T1-3 and T4-6." If you wish, drop one paper (and add one more popper?) and throw in a reload requirement.
Attached File  stage.jpg (13.96K)
Number of downloads: 12

Later,
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This post has been edited by ChuckS: 14 October 2009 - 05:54 PM

Eschew Obfuscation

#17 User is offline   LT45 

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Posted 15 October 2009 - 07:46 AM

If you tuck T3 and T4 in a little bit more behind the barrels it would force the shooter to move to the outside left and right corners to get those two targets, and if you get your angles right you can add the option of seeing a popper from each side. As long as its free style and no monkey movements included, you could run this stage at a Level III match. Good stage.
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#18 User is offline   spanky 

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Posted 15 October 2009 - 08:03 AM

View PostLT45, on Oct 15 2009, 09:46 AM, said:

If you tuck T3 and T4 in a little bit more behind the barrels it would force the shooter to move to the outside left and right corners to get those two targets, and if you get your angles right you can add the option of seeing a popper from each side. As long as its free style and no monkey movements included, you could run this stage at a Level III match. Good stage.

I actually intend to have T3 and T4 tucked but I didn't want to tuck them too far as to interfere with the printout before setup. that can/will be handled there.

As far as moving the poppers, I like that idea. Someone else suggested arranging them in a bowling pin type order. I might play with that.
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Posted 16 October 2009 - 06:15 AM

Make the shooting area the width of your barricade and align the paper so it can't be taken through the port and you have a course of fire that can only be taken the way you want. Of course that throws the free style aspect of 1.1.5 out the window or arrange the barrels so that the paper and a couple poppers can be shot from either side. The 23' quoted earlier for the poppers is the distance where the shooter is physically restrained from getting closer, with a fault line the distance needs to be 26'.
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