SA Friday, on Jul 9 2009, 12:10 PM, said:
Yep, stage breakdown could have saved you some time, definately on stage two. Reload going to the door, take the one through the port, then the target to the right while backing up to the three three on the left. The three on the left I would have also shot the one with the no-shoot first and then left to right. Reload to the paper and steel array, reload (if necessary, the steel and paper were only 7 shots) and pop the last one at the weird angle through the port.
This is
EXACTLY the way I had come up with to shoot it... When I got home and watched the video.
Cha-lee's breakdown sounds good, too. Both stages were you hear a grunt/groan, I'm doing something that is totally contrary to the way I
WANT to shoot the stage. Not loading before opening the door, for example. Trying to eliminate a reload (to save time) cost me an extra 2 seconds doing a flat-footed one instead. At least for the time being, I need to work with the way I instinctively *want* to shoot the stage, instead of fighting it to do something theoretically faster, and screwing it up.
The "I'm used to shooting IDPA" thing most definitely shows, doesn't it? Stage breakdown is the thing I need to work on the most. By far. After that, I need to stop trying to take a target
before arriving in the position, and take it
while arriving in the position. There's a massive difference there, and I almost always do it wrong.
So far, I'm loving USPSA, because it's almost like starting over as a total rookie. The challenge is addicting as hell, and massively helpful to an IDPA shooter... Which is something I'm surprised more of 'em don't understand.
This post has been edited by MemphisMechanic: 09 July 2009 - 08:09 PM