CHA-LEE, on May 13 2009, 12:34 PM, said:
TheHun> I don't know if this is the right approach, but I try to mainly practice the stuff that I suck at. Make sure solid basics are burned in and you are proficient at them. But I think practicing the same stuff you are already good at does not move your skill set forward. That and I know for myself, every leap in skill set I have gained was directly due to me forcing myself to shoot beyond my self imposed comfort zone. Whether that be shooting faster, moving faster, working on tighter/further shots or mixing up the shooting order of things to force myself to use all of these skills in a concert. Its too easy to go out to the range and practice things that are fun or that you are already proficient at. For me, that never really made me better. I have found that once you feel confidence in being able to champion the task at hand it is a lot easier to let the "Auto Pilot" take over and get it done after the buzzer goes off. If you come up to a stage and don't feel 100% confident about a certain section of the COF, then THAT is what you should practice to overcome that mental block of thinking you will not be able to do it correctly. The GM's I have seen shoot excel at having 100% confidence in any COF or shooting challenge they step up to. Having that "I can do all of this" attitude goes a long way in doing well.
+1 - that attitude and methodology will serve you well...
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I have also noticed that the better shooters are able to point shoot targets further and further out because their shooting index, grip, stance, and movement is that much more refined. If you can point shoot at max speed out to 10 - 15 yards and still maintain decent hits that will make a huge difference in your stage times. This comes back to the ever elusive "See only what you need to see" for a given shot. A C class shooter needs to "See" a lot more than a GM does for any given shot to ensure good hits simply because their basic shooting index, grip, stance, and movement are not as refined as a GM's. I know that as my skill sets get better I am needing to "See" less and less for any given shot which allows me to shoot/move faster and still maintain accuracy. Its a never ending ebb and flow of finding the right "See only what you need to see" balance for your ever changing skill set. If you are using a C class shooters level of "Seeing what you need to see" but you are moving and shooting at an A class level, you are doing nothing but wasting time.
Definitely do not agree with parts of this paragraph. I don't "point shoot" anything, solely based on index (the culmination of grip, stance, etc). And, GMs don't need to see any more or less than anyone else to make a particular shot - you still need to see exactly what is required to place and call the shot.
What changes is this - as your index, your understanding of your NPA, etc, improve and become more refined, you will find the gun aligned where it needs to be much more quickly. Your speed of vision will improve. Your understanding of what you actually need to see to make a particular shot will improve. Your ability to call the shot consistently will improve.
This means that you will inherently recognize what you need to see at a sooner moment than you previously did, you will tend to have fewer corrections to the gun position to get it to the right spot, and you will more emphatically and confidently call the shot you broke. But that doesn't relieve you of needing to see anything more or less. If anything, I find that I need to see
more as time goes on, not
less - the frame of time available to do the seeing gets compressed, so more detail must be seen to achieve the same volume of input. Seeing little things becomes more important for me, not less, to insure solid performance.
This might look like semantics, but its an important distinction. And, discard any notion of "point shooting", per se...
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I don't think anyone can tell another person exactly what they need to do to get from point A to point B when it comes to improving their skill sets. Everyone is different and we all require a unique amount of time and practice to master any single thing. Your best chance of succeeding is to become the best student/teacher for yourself. Sure, others can point out things that you can do better. But really, its up to you to step back and take a look at what you are doing and make the decision as to what needs to be changed or worked on in order to get better. To make it simple, I can't tell you when you are hungry or not. Only you can know the real answer to that.
Hmmmm.... partially true. You're definitely best served by seeking to learn for yourself what you need to excel, what works best for your temperment and personality, and given your financial and time limitations. However, I think most GMs (or Ms, or As) could give you a really solid idea of a lot of things that
every shooter is going to need to learn, and a lot of good ideas on how to go about learning them. I can give you a map - I can't tell you how fast you're going to drive, or how many rest stops to take. I also can't make you start the car, pull out of the parking, or stay on the road
The simple fact is that most of us can't get to the range 4-6 times a week. But, for the vast majority of the skills we use, dry fire is extremely effective practice - this is not something that is true in the context Bassham is discussing. You can effectively practice 7 days a week, if you like, without ever hitting the range. The skills you won't be able to put to use are recoil control, and in the dry fire time, and live fire as much as you can manage - CHA-LEE's first paragraph above applies for at least part of that practice. And, accept that, unless you can afford to wear out a gun a year or more, you're probably not going to beat Eric G - but you can get a heck of a lot closer to it, fast...