Posted 21 September 2007 - 02:40 PM
I agree with Jake's idea of going out on a skills assessment - I think that's good for everyone to know about their shooting. Once specific weaknesses are identified, drills can be done to help improve things, obviously.
As far as specific classifiers to work on general skills (as opposed to which ones are do-able with the intention of moving up), here are some off the top of my head that should be easy to set up w/ a minimum of props:
99-10 - Times Two (some movement, good distance on the targets - add a reload in between, if you want to practice the blastoff reload...)
99-11 - El Pres (well known, turning draw, wrists above shoulders, reload, good distance)
99-39 - Off Balance Blast (odd positions, a reload, relaxed at sides start)
99-41 - Works For Me or 99-42 Fast and Furious (back and forth to steel, reload, odd draw position, leans)
03-08 - Madness (tight shots, reload, wrists above shoulders)
03-14 - Baseball Standards (hint, 100% is 120 points - a hard one, but good practice)
You might consider adding in 06-03 Can You Count as a trigger manipulation and relaxation exercise. It doesn't hurt at the A level to know something about the kind of focus and attention it takes to shoot at warp speed up close....
Dave Re - A-25626 -
http://drperformanceshooting.com -
http://re-gun.blogspot.com
SOB #2 - The Envianator
"...we are breaking through all those sacred maxims of our forefathers, and giving alarm to every wise man on the continent of America, that all his rights depend on the will of men whose corruptions are notorious, who regard him as an enemy, and who have no interest in his prosperity." - George Johnstone, addressing the British House of Commons, October 26, 1775
"Of course I can count to three!! For God's sake, I'm already shooting at a fifth grade level!!!"
Stewie Griffin