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3 Gun/multi Gun - 3 Shots Per Target? how common?

#1 User is offline   BigDave 

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Posted 27 February 2006 - 10:19 AM

How common are 3 shots/target (paper) requirements in 3 gun matches, specifically rifle? Does anyone have any thoughts on the subject?

Just curious.
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#2 User is offline   George 

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Posted 27 February 2006 - 10:23 AM

The only time I have ever seen three shots on paper required from a rifle was when we ran a Mozambique drill (two in the body, one in the upper A/B) as a standards stage at a local rifle match a couple years back.

I see no rationale for this requirement whatsoever unless you sell rifle ammo ;-)
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#3 User is offline   TonyH 

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Posted 27 February 2006 - 10:58 AM

Dave,

I shot a 3-Gun yesterday in Atlanta & they shot 3 rds. ea. at every rifle target to increase the round count for there rifle stages. This was due to the size of there bays & how many targets they could put up. They are limited to how far they can shoot, as you know. I have only done this one other time in the Tn. 3-Gun on one stage. It takes some thought when your use to only shooting 2 per target.

#4 User is offline   SinistralRifleman 

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Posted 27 February 2006 - 11:13 AM

I think some matches like to up the round count by making more rounds per target required rather than having more targets.

At Ironman last years the targets were divided into 5 sections (head, and 4 torso quadrants) on one stage, and the shooter had to put 2 rounds in each section.

Making people think about what they're doing is always good, 3 rounds goes contrary to what most people are used to. I have found a lot of the time where only one shot is required people will still double tap a target

I am contemplating doing a stage at our 2006 match, that will have color coded targets representing the amount of rounds required.

Blue = 1 round
Yellow = 2 rounds
Red = 3 rounds

or something like that.

This post has been edited by SinistralRifleman: 27 February 2006 - 11:16 AM

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#5 User is offline   blkbrd 

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Posted 27 February 2006 - 10:36 PM

One of our local matches have made it so that 2 Cs will not nutralize with minor so its faster for me to put 3 into them than worry about the huge penalty for a FTN.

#6 User is offline   Overkill 

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Posted 04 February 2007 - 08:43 PM

I shot a match with 3 per target stage....it messed a lot of people up who could not get out of two-fer mode...me included. If for that reason and no other, its probably worth doing once in a while.

#7 User is offline   uscbigdawg 

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Posted 04 February 2007 - 09:27 PM

View PostSinistralRifleman, on Feb 27 2006, 01:13 PM, said:

I think some matches like to up the round count by making more rounds per target required rather than having more targets.

At Ironman last years the targets were divided into 5 sections (head, and 4 torso quadrants) on one stage, and the shooter had to put 2 rounds in each section.

Making people think about what they're doing is always good, 3 rounds goes contrary to what most people are used to. I have found a lot of the time where only one shot is required people will still double tap a target

I am contemplating doing a stage at our 2006 match, that will have color coded targets representing the amount of rounds required.

Blue = 1 round
Yellow = 2 rounds
Red = 3 rounds

or something like that.



Now I have to research if I can do this on a USPSA stage.

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#8 User is online   open17 

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Posted 05 February 2007 - 07:45 AM

[/quote]


Now I have to research if I can do this on a USPSA stage.

Rich
[/quote]

Nope. Scoring targets must be a "typical cardboard color". Under the rifle rules, there is
also the option that the scoring targets can be white!

Bill
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#9 User is offline   uscbigdawg 

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Posted 05 February 2007 - 05:56 PM

Yeah but there's nothing saying I can't mark say the head box or center of the target with a color and identify which one gets shot with how many rounds (see when we do cards/colors identifying targets as non-shoot targets).

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#10 User is offline   Jaxshooter 

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Posted 05 February 2007 - 06:36 PM

Paint the sticks or target stands.

#11 User is offline   UDPL3GMD 

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Posted 04 January 2008 - 04:08 PM

We have to add extra shots to targets so we could have higher round counts. we are at the mercy of the Range for targets stands, space and props. While I try to mix it up with the rifle, I have, from time to time, forced the shooter to come back to the targets with a round from the handgun.

I try to make as many movements as possible durring my stages as it's never really fun to just stand around and pull the trigger

This post has been edited by UDPL3GMD: 04 January 2008 - 04:08 PM


#12 User is offline   itento 

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Post icon  Posted 04 January 2008 - 08:25 PM

One of the things we do to increase number of targets on short ranges cheaply is to use A4/A rectangular targets (8 1/2' X 11"). I print them off on 110# Xerox ivory color card stock (or have Office Depot do it). I then staple 5 of them in a zig zag pattern to a wooden pallet and prop it against a back berm. Works great in a multigun stage (engage the IPSC targets with pistol, the A4/A targets with rifle).

Another (devious) option is to paste the A4/A target on top of a No Shoot target. :surprise:
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#13 User is offline   JFlowers 

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Posted 05 January 2008 - 07:26 AM

I have shot local independent matches (i.e. non-USPSA rules set, usually a mix of USPSA, IDPA, and what the MD thought was right) where .223/5.56 had to fire three rounds and .308/7.62 only had to fire two. Typically in that case it was a way of "power factoring" the rifles.
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Posted 05 January 2008 - 01:51 PM

I have seen about a 50/50 split on this one. Granted I have not done much at all.
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Posted 09 January 2008 - 09:04 PM

View PostSinistralRifleman, on Feb 27 2006, 11:13 AM, said:

I am contemplating doing a stage at our 2006 match, that will have color coded targets representing the amount of rounds required.

Blue = 1 round
Yellow = 2 rounds
Red = 3 rounds

or something like that.


Our local match did a very cool variation of this,

4 steel targets, each painted a different color, green, blue, red, black,

3 6x6 plywood barricades with 4 ports each...

Each port had a colored pvc pipe at the lower edge corisponding with a target..

You get to barricade 1, port 1, blue pvc , you shoot the blue target 1 time, then the other ports one shot to the color
of the bar.. move to next barricade...

On the following barricades the pattern changes.... It was a really fun stage, it is amazing what that extra few tenths to
look at the color does to your attention to sight picture!!! It was acually a really fast stage...

We have also done the 1 shot, 2 shot, 3 shot, by color to really screw with people, or all reds first, followed by blue, etc..
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#16 User is offline   n7usn 

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Posted 17 August 2008 - 02:59 PM

View PostSinistralRifleman, on Feb 27 2006, 11:13 AM, said:

I think some matches like to up the round count by making more rounds per target required rather than having more targets.

At Ironman last years the targets were divided into 5 sections (head, and 4 torso quadrants) on one stage, and the shooter had to put 2 rounds in each section.

Making people think about what they're doing is always good, 3 rounds goes contrary to what most people are used to. I have found a lot of the time where only one shot is required people will still double tap a target

I am contemplating doing a stage at our 2006 match, that will have color coded targets representing the amount of rounds required.

Blue = 1 round
Yellow = 2 rounds
Red = 3 rounds

or something like that.



that gives me an idea for an ACTS stage thanks

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