Number of Stages?
#4
Posted 26 August 2004 - 09:07 AM
I'd keep area matches at a one day level if it were up to me.
Jim
When you look back on your life and think 'If Only" remember this, if you had done it differently, you would still be looking back and wondering "What If?" but only about different things
I'll Keep My Guns, Freedom, & Money...
Experience is something you normally get right after you need it.......
#5
Posted 26 August 2004 - 09:36 AM
#6
Posted 26 August 2004 - 10:17 AM
Personally, I don't like shooting more than 5 stages a day, so I'd like to be able to shoot the match over 2 half days too.
Kevin
"Practice does not make perfect. Practice makes permanent. Practicing perfection makes perfect"
#7
Posted 26 August 2004 - 10:58 AM
When the shooting day lasts for ten to twelve hours, I'm usually suffering from that oriental disease, Dragon Ass, long before the match is done....
You're shooting Steel like an A class shooter. Why are you shooting the Paper so slowly? ---- Dave Marques, Production Nationals, 2005
This is a game of high-speed precision. If you don't precisely plan what you want to happen, there's not much chance that it will. ---- Brian Enos, 2004
#8
Posted 26 August 2004 - 02:33 PM
Nik Habicht, on Aug 27 2004, 01:58 AM, said:
Ha! First time I've heard that one, and you can bet I'm gonna steal it

"No matter what side of the argument you are on, you always find people on your side
that you wish were on the other" (Jascha Heifetz)
#9
Posted 26 August 2004 - 04:54 PM
Eagle Firearms Instruction LLC
TY-40734 CRO
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101st Airborne 1957-60 - US Air Force 1961-80 Retired
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#10
Posted 26 August 2004 - 06:26 PM
#12
Posted 27 August 2004 - 04:59 AM
3-gun we shoot 3 CoF's per gun in a 1 day format thus 9 stages....
Competition we shoot 8-12 in a 1 day format...
#16
Posted 20 September 2004 - 10:56 PM
i dont see what it proves(as a shooter) to shoot a bunch of 30 round field courses..but then again, i dont see what the point of the stages with entirely too many props...makes me feel like im playing baseball while holding a pistol, shooting the fielders as i round the bases...not my idea of fun...
i voted for a 8 stage match..any more than that is just silly
HG
Always shoot to win.
[b]
Harmon Greer TY50568
#17
Posted 21 September 2004 - 08:00 AM
TheOtherErik, on Aug 26 2004, 06:26 PM, said:
The self-squadding at GBC was excellent!!
#18
Posted 05 January 2005 - 05:06 PM
I used to get tired at the big matches till I started bring food and water with me in my wagon that helps alot, (of course now I Have a market umbrella and an air conditioner on it to, but thats another story) espically the water. being dehydrated really runs you down physical and mentally.
How long a match takes depends alot on the shooters and the range layout. at our home club range we can shoot six stages with 24 or so guys and be done in just over 3 hours tops because of the range layout and the guys help.
#19
Posted 06 January 2005 - 05:09 AM
How long will the longest stage take to clear for one shooter?
Multiply by the number of shooters on the largest squad.
Add in 7 minutes for reading WSB and a 5 min walk through
Add in 5 minutes for stage to stage travel
Multiply by number of stages
Divide by 60, you now have the hours and minutes that it will take to go through the match. if it is one hour less than half of your allowable shooting time, as an example, 0800 - 1900 is 11 hours, so you could have two five hour runs.
So that means what? 8 shooters is 40 minutes plus 12 minutes of travel and WSB or 52 minutes. 5 hours is 600 minutes. doing the math means we can shoot an 11 stage 1/2 day format. that is 88 shooters per flight. on a three day full format match, that is 6 flights or 528 shooters.
I would strongly suggest reducing the Sunday format to either 6 shooters or only one flight to facilitate tear-down. If a single flight format on Sunday you could increase the squad size to maybe 10 or 11.
At our club match we reduce the clear time to 4 minutes allowed and increase the squad size to 10. This on our regular 7 stage match means we shoot for about 6 hours. Generally we beat this a bit. But not by a whole lot.
And remember, it doesn't matter if all the stages have a squad on them, or if there is only one squad, the time does not change. Understood that a fast squad with no one ahead of them can move along faster, but you have to always take into account the squad that will use every available minute and a few more. It is up to the RO staff to keep the squads on schedule.
Jim Norman
When you look back on your life and think 'If Only" remember this, if you had done it differently, you would still be looking back and wondering "What If?" but only about different things
I'll Keep My Guns, Freedom, & Money...
Experience is something you normally get right after you need it.......
#20
Posted 06 January 2005 - 05:44 AM
From that the slots are easy to calculate for Full-day and Half-day formats.
Sunday half-day is a must

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