My club has just switched to IMGA scoring from USPSA scoring. There has been some discussions over disappearing targets. I have finally convinced everyone that our flying clays will be a 5 second penalty for a miss and 15 for a FTE. We are still discussing clam shells and drop turners. How are they scored under IMGA or are they up to the MD or club to decide how they want them to be scored? I recently shot the Pro-Am at Rockcastle and there was at least one drop turner that I remember. I was under the impression that they were scoring it as a regular target with penalties for misses and FTE's.
scoring clam shells, drop turners, and disappearing targets
Started by
urikagold
, Sep 16 2012 08:35 AM
3 replies to this topic
#1
Posted 16 September 2012 - 08:35 AM
#2
Posted 16 September 2012 - 08:52 AM
Yep, score em as standard targets. All fte, ftn, and misses apply.
JJ
JJ
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JP Rocky Mountain 3 Gun - The "Grand Daddy" of them all!
A World Class 3 gun competition set in natural terrain in the Rocky Mountains!
www.rm3g.com
just say NO to berms!
#3
Posted 16 September 2012 - 08:55 AM
The closest to a standard set of IMA rules are SMM3G's version. I'd encourage you to use these so that your shooters will be on pace when they travel to other matches:
Target not neutralized (i.e.paper with one non-neutralizing hit only, inc disappearing): +5secs
No shoot hit: +5secs
Unhit target (inc all unhit steel, clays and paper): +10secs
Failure to engage (all targets, including disappearing): +15secs
I always add a specific line in the WSB that disappearing targets may only be engaged when exposed. If a flipper clay flies while you have an empty gun, sorry - sucks for you but its still +15secs.
Target not neutralized (i.e.paper with one non-neutralizing hit only, inc disappearing): +5secs
No shoot hit: +5secs
Unhit target (inc all unhit steel, clays and paper): +10secs
Failure to engage (all targets, including disappearing): +15secs
I always add a specific line in the WSB that disappearing targets may only be engaged when exposed. If a flipper clay flies while you have an empty gun, sorry - sucks for you but its still +15secs.
#4
Posted 16 September 2012 - 01:06 PM
Those are the penalties we use. I don't ever set the disappearing targets over the top hard. Just wanted to verify that those type of targets will be scored like all the others.
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