To shoot or not to shoot?
Started by
a matt
, Aug 08 2012 12:08 PM
6 replies to this topic
#1
Posted 08 August 2012 - 12:08 PM
If you have a 32rd. field course that has disappearing targets would you burn the time to get the points or end the stage ASAP ? I'm a ok B class shooter, that makes a diff.
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#2
Posted 08 August 2012 - 12:15 PM
Try to shoot the activator, then another target or two, then the mover.
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#3
Posted 08 August 2012 - 12:16 PM
How important are points to you?
If they easy points, I say get them.
If they easy points, I say get them.
"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote."
Benjamin Franklin
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#4
Posted 08 August 2012 - 12:37 PM
Would have to look at the particular course. If the disappearing targets are in an area where you have to go to anyway, then shoot 'em. Depends how long it takes for them to appear and if there are other targets you can engage during that 'wait time'. How much time would you cut out by not shooting them? Remember to at least activate them or get penalized.
"In the absence of knowledge, everyone's an expert" Mark J.
#5
Posted 08 August 2012 - 04:50 PM
Funny you should start this topic.
I'm in exactly the same position as you. (B class, 67%)
I had that same situation at a recent match.
Opening a door activated a disappearing target.
A local GM told me to skip it, because my skill level wasn't enough to get good hits on other targets in between, but my skill is too high to just wait for it.
I won the stage skipping the disappearing target (23s @ 5.7hf to 26s @ 5.1hf).
Still not sure about that whole thing, but I can see what he was saying.
Don't just throw a couple of shots at a target, make sure you get good hits.
I would have ended up throwing two low percentage shots at a static, then two more at the disappearing.
Lee
I'm in exactly the same position as you. (B class, 67%)
I had that same situation at a recent match.
Opening a door activated a disappearing target.
A local GM told me to skip it, because my skill level wasn't enough to get good hits on other targets in between, but my skill is too high to just wait for it.
I won the stage skipping the disappearing target (23s @ 5.7hf to 26s @ 5.1hf).
Still not sure about that whole thing, but I can see what he was saying.
Don't just throw a couple of shots at a target, make sure you get good hits.
I would have ended up throwing two low percentage shots at a static, then two more at the disappearing.
Lee
Edited by sharps4070ss, 08 August 2012 - 04:50 PM.
#6
Posted 08 August 2012 - 05:34 PM
How important are points to you?
If they easy points, I say get them.
+1
As a B you can engage targets at a fairly reliable speed. If the disappearing target fits into that speed then take it. ie. Popper, Static, Static, Drop Turner with easy transitions.
Now make it a Popper, DT, Static, Static. You are too quick to wait for the DT, but not quick enough to hit the two statics and still make it back for two good hits on the DT. If you go Popper, Static, DT, Static you waste to much time transitioning back and forth.
So you need to decide if you can easily make the transition to the DT while available and get two good hits.
Mike
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#7
Posted 10 August 2012 - 08:16 PM
Learn to do the math.
Estimate your hit factor if you ignore the DT. For shooting the DT to be worthwhile, your hit factor on the DT needs to be higher than that. For example if your hit factor would be a 5 without the DT, then it's worth engaging if you can score two Alphas on it in less than 2 seconds (seems likely!). If your base hit factor is a 10 though, you would need two Alphas in 1 second, which is less likely given that you may have to wait a few tenths for the target to appear, and you'll probably be in too much of a rush to actually get Alphas (two Major Charlies lowers your break-even time to 0.8 seconds!). So you can see it doesn't have anything to do with the round count, but rather the typical hit factor for a shooter of your skill.
Estimate your hit factor if you ignore the DT. For shooting the DT to be worthwhile, your hit factor on the DT needs to be higher than that. For example if your hit factor would be a 5 without the DT, then it's worth engaging if you can score two Alphas on it in less than 2 seconds (seems likely!). If your base hit factor is a 10 though, you would need two Alphas in 1 second, which is less likely given that you may have to wait a few tenths for the target to appear, and you'll probably be in too much of a rush to actually get Alphas (two Major Charlies lowers your break-even time to 0.8 seconds!). So you can see it doesn't have anything to do with the round count, but rather the typical hit factor for a shooter of your skill.
Noah Yetter | A50113
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