Numbering targets in WSB
Posted 23 July 2011 - 03:38 PM
Posted 23 July 2011 - 06:06 PM
Never thought about the newbies trying to shoot them in numerical order, but stranger things have happened.
~ Thomas Edison
The brain is a marvelous thing. It is working nonstop from the second we are born until we hear the command "shooter ready....standby..."
Posted 24 July 2011 - 09:05 PM
It's easier if you have something like "Popper PP4 activates swinging taqrget T5, and Popper PP6 activates sliding targets T7 and T8." Easier in the sense that anyone looking at the diagram -- if it's correct through buildout -- can figure out what they need to look for on the walkthrough.....
how does it make it easier ?
I fall into the both methods camp -- I like to number targets when using activators, and choose not to for stages without activators...
You're shooting Steel like an A class shooter. Why are you shooting the Paper so slowly? ---- Dave Marques, Production Nationals, 2005
This is a game of high-speed precision. If you don't precisely plan what you want to happen, there's not much chance that it will. ---- Brian Enos, 2004
Posted 25 July 2011 - 05:42 AM
Like, stup notes that say... "T12 should only be visible from the left side of the forward wall."
Newbies catch on quick. I've never seen that be a problem with them. It is more important to make sure they know which targets are the shoot targets and which are penalties.
Brian Enos Forum Administrator
Area 5 Director - USPSA
Chief Range Officer
*** I'm a shooter! ***
"Do you even [see your sights] lift???" - unknown
Posted 26 July 2011 - 12:43 PM
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