Review from a GMBen Stoeger used my Area 5 video on his website,
www.benstoeger.com under his video review section. Feel free to stop by his website as it has a ton of great tips and info. (And it's free too!!) Here's his review of my Area 5 performance:
Matt, 2011 Area 5
Thursday, 23 June 2011 19:17 Time for another video review!
The shooter is Matt… The match is the 2011 Area 5 Match held in Barry Illinois. I also shot the same match… so this review will be more helpful than normal.
HERE is the video of Matt shooting the stages. I will review the stages in the order they appear on the video, not the acutal stage number
HERE is my video of the match, for comparisons sake. An observant viewer will notice I don't really shoot any faster than Matt. I think there is a lesson in that.
Stage 1:
The big thing I am seeing on this stage is the sheer amount of time it is taking Matt to get started shooting when he gets to a new position. Some of his setups are on targets that are 3 to 5 yards in front of his face. These are not difficult shots. You see that Matt has his gun aimed at these targets for quite awhile before he gets started shooting. There is definitely some time to gain here.
Stage 2:
You can see in the doorway (the second position) Matt drags his gun off that wide open target trying to get to the target that is closing up, causing a miss. Of course Matt is fast enough to make it without rushing, but he didn’t have the confidence here and it caused a mistake. Following through on targets on the way to catch a moving target is a matter of knowing you have enough time. Matt didn’t have that confidence here and it cost him 15 points.
Stage 3:
The stage plan Matt shot here didn’t really make sense to me. In each of the first two positions you see Matt going back and forth between targets. The plan was confusing, and all that back and forth costs a lot of time. I really prefer simpler plans in these sorts of situations. The third position on this stage is actually a head box that can be taken on the move. You see Matt come to a stop here. In production division, the shooter has extra rounds in this position, and I wouldn’t forget that here. I think it would have been best for Matt to keep moving, but not be shy about an extra shot if he is unsure of his hits.
Stage 4 and Stage 5:
These stages are all about a fast draw. Matt missed his draw on one of these stages, and that costs points. Be sure to practice drawing for awkward positions like that.
Stage 6:
Matt stayed back from that first position in an effort to save steps. Saving steps is overrated in situations like this. It is ok to charge up a couple steps to avoid having to shuffle around. Also, Matt is waiting on both of his reloads to get done on this stage to get back to shooting. A stage like this really shows you why you need to be able to get your reload done in one or two steps to be a really competitive production shooter.
Stage 7:
Matt missed an opportunity here to take a couple steps to the right as he picked up his gun. It wouldn’t have cost any time, but it would have put him closer to where he wanted to be later on. In the last position, you can see Matt stumble a bit as he sets up on the inside target. It would have been easier to setup on the far outside target. It doesn’t have a no shoot on it and it can be taken a bit early. Also, there are plenty of extra rounds in the gun if additional shooting is needed.
Stage 8:
In this stage it really jumps out at me that Matt is up waiting on the swinging target when it activates, but he isn’t able to get a shot off at it on the first pass. Be sure you know which side of the wall the target will appear from, and then be waiting in a position to be able to engage it. Wasting a pass on it costs you points.
Stage 9:
Not a bad looking run on this one. Matt got a little bit confused in the last position with 2 swinging targets and 2 mini poppers. Instead of jumping around, it may have been easier just to shoot it left to right. It may seem like you are waiting on the swingers, but in that situation it is better then trying to shoot everything at once and getting lost.
Stage 10:
Matt had some trouble with that drop turner on this stage. It is important to remember that after you shoot an activator target, you shoot any other targets you are planning to shoot, you then you proceed to the target you activated. You only come back to shoot extras after you shoot the moving target. That saves missing out on the points on the drop turner.
Stage 11:
Matt made the best of a bad situation on this stage when he ran out of rounds. It really goes to show you that you have to aim extra hard on stages where you know you wont have extra shots available without a standing reload.
Overall:
Matt is a damn good shooter. He really shines on the short courses. Matt is just a little bit too slow to get set up in a new position to get shooting. He is not getting the gun reloaded quickly enough either. Also, his lack of major match experience shows on how he deals with all the moving targets. The key to them is to shoot them like any other target, but you can see that Matt is rushing on them, and that is causing mistakes.
Edited by alpha-charlie, 23 June 2011 - 09:27 PM.